

- Game genie ps3 ps1 how to#
- Game genie ps3 ps1 generator#
- Game genie ps3 ps1 software#
- Game genie ps3 ps1 professional#
- Game genie ps3 ps1 ps2#
Texts that contain hacking information relevant to PS2 only.Īn FAQ concerning the basics of PS2 hacking, utilizing PS2Dis.Ī guide to modifying boolean values in PS2 games.Ī collection of PS2 hacking examples, step by step.Ī guide to finding good values to use with codes.
Game genie ps3 ps1 generator#
GMO (based on kpdavatar's Joker Generator)Ī value generator for Wii joker (button activator) codes.Ī list of WiiRD code types, specifically in comparison to those of the old Gecko OS code types. These are fairly in-depth, and should prove a good reference for beginners. Quite nice.Ī list and description of WiiRD code types an essential document for Wii hackers and code users alike.Īn intro to Wii hacking with WiiRD and the USB Gecko.
Game genie ps3 ps1 how to#
This text doesn't describe how to hack, but how to get set up, where to go to find applications and further information, and the idea behind methods of booting homebrew, etc.įunction Calls, Arguments, and Walking the StackĪn academic discussion of how to "walk the stack" (using WiiRD).Ī guide to hacking button activators for the Wii.Ī guide to hacking invincibility codes for the Wii.Ī guide to hacking ASM codes for emulated (VC) games on the Wii.Ī guide to hacking codes that allow you to toggle on or off in-game extras.Ī guide (with images) to hacking simple ASM codes with WiiRD. Texts that contain hacking information relevant to Wii only.Ī list of values for button activators on the Wii.Ī guide to get you started in Wii hacking, detailing what you'll need to begin delving into that world. Parasyte, Macrox, Tolos, DGenerateKane, HyperHacker, Viper187, Kenobi, various (see document)Ī rather large document describing hacking techniques for various systems.Īn FAQ detailing the importance of mathematics in VG hacking, with examples.Īn FAQ on hacking for a sprite control mod.
Game genie ps3 ps1 professional#
Secrets of Professional GameShark Hacking, The Numeric Systems, Units of Data, and Little-Endian AddressingĪ guide concerning common numeric systems, data units, and the concept of little-endian addressing, all of which are extremely important for the beginning hacker.Ī concise guide to hacking One Hit Kills codes, using Teenage Mutant Ninja Turtles 3 and Battletoads for the NES as examples.Īn excellent guide to hacking jokers, or push-button activators, for retro systems that don't have code support for If, Then statements, using the NES game Contra as an example. As these include R3000 (PSX) and R5900L (PS2), this may prove a useful reference for those interested in the CPU architecture of these two Sony systems.Ī guide to hacking "Jump in Midair" codes, for any system, in four parts.
Game genie ps3 ps1 software#
This software developer's guide provides an introduction and design overview as well as more detailedĭescriptions for the IDT product families R3000-R5000. Contains pretty useful info for anyone who wants to be a VG hacker.Ī concise guide to hacking Hit Anywhere codes. The mirror of EnHacklopedia, a hacking compendium that began at KodeWerx.Īn FAQ explaining the basics of hexadecimal, otherwise known as hex, with explanations for some things that even many hackers don't understand. Also contains some useful information on hexadecimal.Īn FAQ going into a bit of detail about things which don't have much detail.heheh, just read it. The content is a little old, but still applicable, and a good place to start.Īn FAQ on finding conversion formulas between different versions of the same game, therefore allowing you to use a code no matter which version it was made for. I would highly recommend it to anyone interested in picking up the basics of MIPS assembly.Īs the title implies, this is a primer on ASM.

This is quite a good guide to MIPS ASM, geared toward beginners. Also includes info on how to make a code that affects all weapons." Tony H has hacked many such codes, and he now explains how he does it.Ī Programmed Introduction to MIPS Assembly Language Per Tony Hedstrom, "Just a simple guide on how to make individual weapons do more damage. Hacking texts that apply to all, or many, systems.
